The golf game in Blue Mars (Blink teleport page here) is a perfectly good game, as golf games go, but it's in Blue Mars for an important reason besides online fun (single or multiplayer.) It's also intended as an example of a game that Blue Mars developers can create, and build on -- go here to get the code and documentation.
Created in the Blue Mars editor using LUA scripting, it's a robust gaming experience (as the video above suggests), with customized heads-up displays, animations, and camera cutaways, to move the player from one hole to another. Second Life game developers will find the development process notably different, in Blue Mars -- for example, instead of creating a customized game HUD that players need to manually install, as they would in SL, Blue Mars game HUDs are automatically installed when players download the Martian city where it's hosted.
While the golf development notes are a good starting point for developing new games, I'd love to see an ambitious Blue Mars developer create a full-fledged golf experience for their city. There's a number of successful free-to-play, sports-related MMOs with a relatively large and profitable following. (Instead of getting a monthly subscription, players buy special equipment, accessories, and even clothes.) So I can easily imagine a golf mini-MMO working in Blue Mars. (Or even several, part of a Martian pro circuit!)
What about Blue Mars should I write about next? Email and let me know: hamlet at bluemarsonline dot com.